Origami Effect GT Market Analysis White Slider

Secondary Market and User Behavior Analysis.

Project completed: 2016

Project Goal

Creation of a BI system tracking user activity in the secondary video game market—recording listed offers, responses to offers, and completed transactions. The aim was to build a comprehensive view of supply, demand, and price trends, as well as to support:

  • determining realistic buying and selling prices for games,
  • analyzing game title popularity,
  • precise user segmentation with regard to advertising campaigns.

Challenge:

The system needed to include:

  • tens of thousands of offers listed and received by users,
  • data about games, their declared value, number of trades, offer statuses (completed, rejected, no response),
  • transaction data and user behavior over the years.

All had to work in Excel, without the need for commercial BI tools.

Solution

The developed system:

  • was based on Power Pivot and DAX, powered by data from MySQL,
  • analyzed: market value, number of transactions, game interest, offer success, etc.,
  • enabled filtering by game title, offer type (cash, trade), platform, media version, account status,
  • allowed targeting users for specific marketing actions – e.g., active players, those without completed offers, owners of popular titles.

Key Features of the System

  • Demand and supply overview – how many people are searching for a specific game, how many are offering it, average response time, and how many end in a transaction.
  • Secondary market value – total value of all listed games, overall value of offers (cash vs exchange).
  • Trend analyses – e.g., decline in interest for a particular game series or increase following the release of a new installment.
  • Offer success rate – number of completed offers for a given game compared to the number of listings.
  • Comparison of demand versus availability – shows which games are in high demand but hard to obtain – ideal for dynamic buy price setting.

Results

  • Market insights – which titles have the greatest sales and purchase potential.
  • Automated pricing for buying and selling used games.
  • User group identification for remarketing campaigns – e.g., players who tried to sell a game three times without success.
  • Spotting purchase opportunities – games available well below average market value.

General Dashboard – Market Structure, Prices, and Game Interest

Description:

The main analytics screen combines data on the value of listed offers, game interest, and overall market structure.

Key elements:

  • Pie chart: share of “for sale” vs “wanted” offers.
  • Line and bar chart: player activity over time – number of offers, logins, trades.
  • Offer value comparison: cash offers vs declared game value.
  • “Games Availability vs Interest” breakdown – how many copies of a game are being offered vs. how many are being sought after.
GT PS3 Dashboard Market Value

Effect:

Helps understand which games are undervalued on the market and which have demand exceeding supply – these are key insights for pricing and sales campaigns.

Market Value and Transaction History

Description:

A view analyzing the monetary value of the market over time – split into exchanges and cash transactions.

Key elements:

  • Stacked bar chart: number of transactions over the months and their total value.
  • Segmentation: by game version (digital/physical), offer type (cash/exchange), transaction year.
  • Comparison: total value of games on the market vs. total amount of cash paid.
GT PS3 Dashboard Market Value

Effect:

Allows estimation of the real trading potential of the platform, identification of seasonal peaks (e.g., December), and drawing conclusions regarding pricing strategy.

PS4 Dashboard – Market Behavior after Releases and Popularity Peaks

Description:

A view dedicated to PS4 market analysis for the 2014–2015 period. Central focus: offer and login dynamics, and interest in the latest titles.

Key elements:

  • Top chart: offer and login trends – with distinct peaks after new releases.
  • Market value split by month.
  • Game ranking – most sought after vs. most frequently offered.
PS4 BIG DATA Dashboard 1

Effect:

Allows for instant detection of changing consumer trends – for example, a new game appears but very few people are offering it = an ideal title to focus buying efforts on.

Detailed Comparison of Supply and Demand

Description:

Comparison of game availability against the number of players searching for (interested in) each game.

Key elements:

  • Top chart: “Games Availability vs Interest” – number of offers vs. number of interested buyers.
  • Bottom chart: “Offers Success” – how many offers resulted in a transaction.
  • Segmentation by game title, version, and offer type.
GT Business Intelligece PS4 Offers And Trends

Effect:

Helps accurately identify games with a low offer success rate – for example, lots of interested buyers but few sellers = potential opportunity to capture the market.

Market Value Analysis by Transaction Type

Description:

A view showing the value of transactions in a given period – broken down into cash and declared game value.

Key elements:

  • Value chart: total value of all offers and actual transaction amounts.
  • Filters by game version, offer type, year.
  • Year-to-year comparison – market value increase/decrease
GT Dashboard Offer Benchmark 2

Effect:

Helps understand the direction of the market – whether the value of cash offers is increasing or exchanges are dominating the trading structure.

User-Seller Behavior Indicators

Description:

Trend charts of user activity for those listing games for sale – analysis of their effectiveness and persistence.

Key elements:

  • Login and listing trends.
  • Groups: cash only, exchange only, both types.
  • Comparison: users who “completed” vs. those who “did not complete” any transaction.
GT Benchmark 3

Effect:

Identifies users with high conversion potential for advertising and remarketing actions – e.g., reminders about unfinished offers.