Secondary market analysis of console games – BI system in Excel (Power Pivot + DAX); monitoring supply, demand and price trends in the used games market.

How to monitor changes in the popularity of console games?

Secondary Market Analysis and User Behavior.

Delivered in 2016

Project Objective

Creating a BI system that tracks user activity in the secondary game market — recording posted offers, reactions to them, and completed transactions. The goal was to build a complete picture of supply, demand, and price trends, while supporting:

  • determining realistic purchase and sales prices for games,
  • analysis of title popularity,
  • precise user segmentation for advertising campaigns.

Challenge:

The system had to cover:

  • tens of thousands of offers posted and received by users,
  • data on games, their declared value, number of exchanges, offer statuses (completed, rejected, no response),
  • transactional data and user behavior over the years.

Everything had to work in Excel, without the need for commercial BI tools.

Solution

The built system:

  • was based on Power Pivot and DAX, fed with data from MySQL,
  • analyzed: market value, number of transactions, interest in games, offer success rates, etc.,
  • allowed filtering by game title, offer type (cash, exchange), platform, media version, account status,
  • enabled profiling users for specific marketing actions – e.g., active players, users without completed offers, or those owning popular titles.

Key System Features

  • Supply and demand summary – how many people are looking for a specific game, how many are offering it, average response time, and how many result in a transaction.
  • Secondary market value – the total value of all listed games and the combined value of offers (cash vs exchange).
  • Trend analysis – e.g., declining interest in a game series or a surge after a new installment release.
  • Offer success rate – how many offers for a given game resulted in a transaction compared to the number of listings.
  • Interest vs availability comparison – shows which games are in demand but hard to obtain – ideal for dynamic buy price setting.

Results

  • Market intelligence – which titles have the greatest sales and purchase potential.
  • Automated determination of buy and sell prices for used games.
  • Identification of user groups for remarketing campaigns – e.g., players who tried to sell a game 3 times without success.
  • Identification of buying opportunities – games available significantly below average market value.

General Dashboard – Market Structure, Prices and Game Interest

Description:

The main analytical screen that combines data on the value of listed offers, interest in games, and overall market structure.

Key elements:

  • Pie chart: share of “for sale” vs “wanted” offers.
  • Line and column chart: changes in player activity over time – number of offers, logins, exchanges.
  • Offer value comparison: cash vs declared game price.
  • “Games Availability vs Interest” summary – how many copies are offered vs how many are sought.

Effect:

Allows understanding which games are undervalued by the market and which have demand significantly exceeding supply – key data for pricing and sales campaigns.

Market Value and Transaction History

Description:

A view analyzing the monetary value of the market over time – broken down into exchanges and cash transactions.

Key elements:

  • Stacked column chart: number of transactions over months and their total value.
  • Segmentation: by game version (digital/physical), offer type (cash / exchange), transaction year.
  • Comparison: total market value of games vs total cash paid.
Excel BI – PS4 dashboard; dynamics of offers and user logins after game releases in 2014–2015, ranking of most wanted and most offered titles.

Effect:

Enables estimation of the platform’s real trading potential, identification of seasonal peaks (e.g., December), and drawing conclusions for pricing strategy.

PS4 Dashboard – Market Behavior After Releases and Popularity Peaks

Description:

A view dedicated to PS4 market analysis for 2014–2015. At the center: dynamics of offers and logins, and interest in the latest titles.

Key elements:

  • Top chart: trend of offers and logins – with clear peaks after releases.
  • Market value broken down by month.
  • Game ranking – most wanted vs most offered.
Excel BI – detailed comparison of supply and demand for console titles; Games Availability vs Interest showing games with demand significantly exceeding supply.

Effect:

Enables immediate detection of consumer trend changes – e.g., a new game appears but few people offer it = ideal title for bulk buying.

Detailed Supply and Demand Comparison

Description:

Comparison of game availability to the number of players looking for them (interest in a given title).

Key elements:

  • Top chart: “Games Availability vs Interest” – number of offers vs number of interested users.
  • Bottom chart: “Offers Success” – how many offers resulted in a transaction.
  • Segmentation by game title, version, and offer type.
Excel BI – secondary market value of games and transaction history; chart of transaction volume and total value broken down by exchange and cash, with seasonal peaks.

Effect:

Helps precisely identify games with a low offer success rate – e.g., many interested buyers but few sellers = potential opportunity to capture the market.

Market Value Analysis by Transaction Type

Description:

A view showing the monetary value of transactions in a given period – broken down into cash and declared game value.

Key elements:

  • Value chart: total value of all offers and actual transaction amounts.
  • Filters by game version, offer type, year.
  • Ability to compare years – market value growth/decline.
Excel BI – user behavior indicators and offer success rate for game sales; percentage of completed transactions, identification of groups for remarketing campaigns.

Effect:

Helps understand market direction – whether the value of cash offers is growing or exchanges dominate trading structure.

Seller User Behavior Indicators

Description:

Charts of activity trends for users listing games for sale – analysis of their effectiveness and persistence.

Key elements:

  • Trend of logins and number of listed offers.
  • Groups: cash only, exchange only, both types.
  • Comparison: users who “completed” vs “did not complete” any transaction.
Excel BI – secondary market value of games and transaction history; chart of transaction volume and total value broken down by exchange and cash, with seasonal peaks.

Effect:

Profiles users with high conversion potential for advertising and remarketing actions – e.g., reminder about an unfinished offer.

Do you need someone who instantly understands the problem — and knows exactly what to do with it?

Most companies have data. What’s missing is the idea of what to do with it — and someone who will actually execute it. Origami Effect delivers both.